Pick Me Up
I've been meaning to do an entry on this book for ages, but frankly it's just so rich I had trouble working out how on earth to condense it into a sensibly sized blog post. So I've taken the wimp's way out and am going to do a whistle-stop tour.
Let me introduce Pick Me Up, from everyone's favourite non-fiction publishers; DK. It's a sort of encyclopedia aimed at teenagers. Except it's not a standard encyclopedia. Structurally and visually influenced by commercial and digital culture, one press release memorably described it as a 'shufflepedia'.
The cover appeals to a sense of a book as a desirable design object (or even toy) as much as anything literary. A big, heavy box-shaped hardback, the cover contains a plastic ridged optical illusion, changing its image as you change the angle you view it at (perhaps alluding to the dynamism of a flickering computer window)

Unlike the Eyewitness Guides, which sell themselves on a pretty old fashioned (or timeless) quality, this is expressively 21st century and youth orientated. Pick Me Up has it's own rhetoric of timelessness going on too though, though its historical allusions tend to be a bit more recent that the Enlightenment values of Eyewitness. They balance the digital culture images (such as the one on the cover) with a range of mid-20th imagery (often from commercial culture, interestingly). For example:

References to digital culture are sometimes anachronistically humorous, as with this 'Weblog of a Viking'. Such a device is used widely in Horrible Histories and Horrible Science, but it is noticeable that these books tend to use a 'dairy of a viking' set up instead; the Horribles would never reference anything so contemporary.

The allusions to digital culture come down to a very structural level, as the whole book is organised around a very hypertextual sense of 'the link' (unlike DK's previous attempts at co-opting rhetorics of online knowledge, which didn't seem to understand what links were). Pick Me Up's 'shufflepedia' approach swaps you incongruously from subject to subject , with words in text sometimes in bold (like a html link) which it suggests you look up in the index to find out more. It actually requires a users guide at the start of the book (I'm really not sure this application of digital culture works, but its fascinating to see it attempted):

Very much children's non-fiction as a glossy magazine to flip through. This hypertextual approach reflects the philosophy of knowledge embodied by the book (it starts with the words 'everything is connected') and also adds to the very playful style.

It's really hard to describe this book in something as static as a blog entry. Go 'pick up' a copy and have a a browse in a bookstore. It's a crazy, fascinating approach to non-fiction (though in it's own way, not especially new in any way). I'd would love to hear what anyone has to say about it.
Comments
Oooh, interesting. I like the 'shufflepedia' concept and all of the slack reading habits it proposes.
Good to hear your thoughts on layout and structure too -- some aspects do indeed seem to depart from the standard (instructions at the start of the book testify to this -- if it weren't new, they wouldn't be there!) but others may just be typical book design 'in disguise' -- e.g. bold keywords with references is a central feature in textbook design (another rich and highly standardized of design)
A slightly retro quality is coming out in some of the images, I can't wait to see it in person. Above all this book just seems like a lot of fun, and I imagine it is more commercial culture/digital/retro to allude to that fact. Not something to use for a school report, but to flip through for entertainment, as you would check out a website.
Posted by: Katherine | July 10, 2007 02:57 PM